Wednesday, November 30, 2011

L.A. Confidential (Two-Disc Special Edition)

  • L.A. Confidential is "tough, gorgeous and vastly entertaining" (James Maslin, The New York Times) and won 1997 Academy Awards for Best Supporting Actress (Kim Basinger) and Best Adapted Screenplay (Brian Helgeland & Curtis Hanson). Three cops, a call girl, a mysterious millionaire, a tabloid journalist fuel a labyrinthine plot rife with mystery, ambition, romance and humor. Format: DVD MOVI
Landmark movie in the film noir tradition, Roman Polanski's Chinatown stands as a true screen classic. Jack Nicholson is private eye Jake Gittes, living off the murky moral climate of sunbaked, pre-war Southern California. Hired by a beautiful socialite (Faye Dunaway) to investigate her husband's extra-marital affair, Gittes is swept into a maelstrom of double dealings and deadly deceits, uncovering a web of personal and political scandals that come crashing together for one, unforgettable night in...Chin! atown. Co-starring film legend John Huston and featuring an Academy Award®-winning script by Robert Towne, Chinatown captures a lost era in a masterfully woven movie that remains a timeless gem.Roman Polanski's brooding film noir exposes the darkest side of the land of sunshine, the Los Angeles of the 1930s, where power is the only currency--and the only real thing worth buying. Jack Nicholson is J.J. Gittes, a private eye in the Chandler mold, who during a routine straying-spouse investigation finds himself drawn deeper and deeper into a jigsaw puzzle of clues and corruption. The glamorous Evelyn Mulwray (a dazzling Faye Dunaway) and her titanic father, Noah Cross (John Huston), are at the black-hole center of this tale of treachery, incest, and political bribery. The crackling, hard-bitten script by Robert Towne won a well-deserved Oscar, and the muted color cinematography makes the goings-on seem both bleak and impossibly vibrant. Polanski himself has a brief, memorabl! e cameo as the thug who tangles with Nicholson's nose. One of ! the grea test, most completely satisfying crime films of all time. --Anne HurleyRoman Polanski's brooding film noir exposes the darkest side of the land of sunshine, the Los Angeles of the 1930s, where power is the only currency--and the only real thing worth buying. Jack Nicholson is J.J. Gittes, a private eye in the Chandler mold, who during a routine straying-spouse investigation finds himself drawn deeper and deeper into a jigsaw puzzle of clues and corruption. The glamorous Evelyn Mulwray (a dazzling Faye Dunaway) and her titanic father, Noah Cross (John Huston), are at the black-hole center of this tale of treachery, incest, and political bribery. The crackling, hard-bitten script by Robert Towne won a well-deserved Oscar, and the muted color cinematography makes the goings-on seem both bleak and impossibly vibrant. Polanski himself has a brief, memorable cameo as the thug who tangles with Nicholson's nose. One of the greatest, most completely satisfying crime films of a! ll time. --Anne HurleyLandmark movie in the film noir tradition, Roman Polanski's Chinatown stands as a true screen classic. Jack Nicholson is private eye Jake Gittes, living off the murky moral climate of sunbaked, pre-war Southern California. Hired by a beautiful socialite (Faye Dunaway) to investigate her husband's extra-marital affair, Gittes is swept into a maelstrom of double dealings and deadly deceits, uncovering a web of personal and political scandals that come crashing together for one, unforgettable night in...Chinatown. Co-starring film legend John Huston and featuring an Academy Award®-winning script by Robert Towne, Chinatown captures a lost era in a masterfully woven movie that remains a timeless gem.Roman Polanski's brooding film noir exposes the darkest side of the land of sunshine, the Los Angeles of the 1930s, where power is the only currency--and the only real thing worth buying. Jack Nicholson is J.J. Gittes, a private eye in ! the Chandler mold, who during a routine straying-spouse invest! igation finds himself drawn deeper and deeper into a jigsaw puzzle of clues and corruption. The glamorous Evelyn Mulwray (a dazzling Faye Dunaway) and her titanic father, Noah Cross (John Huston), are at the black-hole center of this tale of treachery, incest, and political bribery. The crackling, hard-bitten script by Robert Towne won a well-deserved Oscar, and the muted color cinematography makes the goings-on seem both bleak and impossibly vibrant. Polanski himself has a brief, memorable cameo as the thug who tangles with Nicholson's nose. One of the greatest, most completely satisfying crime films of all time. --Anne HurleyRoman Polanski's brooding film noir exposes the darkest side of the land of sunshine, the Los Angeles of the 1930s, where power is the only currency--and the only real thing worth buying. Jack Nicholson is J.J. Gittes, a private eye in the Chandler mold, who during a routine straying-spouse investigation finds himself drawn deeper and deeper into a jigs! aw puzzle of clues and corruption. The glamorous Evelyn Mulwray (a dazzling Faye Dunaway) and her titanic father, Noah Cross (John Huston), are at the black-hole center of this tale of treachery, incest, and political bribery. The crackling, hard-bitten script by Robert Towne won a well-deserved Oscar, and the muted color cinematography makes the goings-on seem both bleak and impossibly vibrant. Polanski himself has a brief, memorable cameo as the thug who tangles with Nicholson's nose. One of the greatest, most completely satisfying crime films of all time. --Anne HurleyJack Nicholson returns as private eye Jake Gittes in this atmospheric Chinatown follow-up that's hit upon "the elusive sequel formula for somehow enhancing a great original" (Mike Clark, USA Today).Much has changed since we last saw Jake. The war has come and gone; 1948 Los Angeles teems with optimism and fast bucks. But there's one thing Jake knows hasn't changed: "Nine times out of ten, if you foll! ow the money you will get to the truth." And that's the trail ! he follo ws when a routine case of marital hanky panky explodes into a murder that's tied to a grab for oil--and to Jake's own past.Set more than a decade after the story in Chinatown, this 1990 sequel brings Jack Nicholson back to the screen as L.A. private detective Jake Gittes. Older, fatter, worn, and frustrated, the Jake of 1948 is still haunted by the tragic events of the earlier film. While investigating a case involving adultery and questionable land dealings by an L.A. tycoon (Harvey Keitel as the other Jake), Gittes unexpectedly confronts a few old ghosts and discovers that the resource of choice in Southern California--one for which people die--is no longer water but oil. The film had a notorious production history, with Nicholson taking over the project from writer-director Robert Towne, and the dense plot can be difficult to follow. But if The Two Jakes doesn't measure up to the legendary status of its stylish predecessor, the film does satisfy o! n its own terms and brings the events of Chinatown to a moving conclusion. Terrific work by Keitel and supporting players Meg Tilly, Madeleine Stowe, Eli Wallach, and Ruben Blades. --Tom KeoghRoman Polanski's brooding film noir exposes the darkest side of the land of sunshine, the Los Angeles of the 1930s, where power is the only currency--and the only real thing worth buying. Jack Nicholson is J.J. Gittes, a private eye in the Chandler mold, who during a routine straying-spouse investigation finds himself drawn deeper and deeper into a jigsaw puzzle of clues and corruption. The glamorous Evelyn Mulwray (a dazzling Faye Dunaway) and her titanic father, Noah Cross (John Huston), are at the black-hole center of this tale of treachery, incest, and political bribery. The crackling, hard-bitten script by Robert Towne won a well-deserved Oscar, and the muted color cinematography makes the goings-on seem both bleak and impossibly vibrant. Polanski himself has a bri! ef, memorable cameo as the thug who tangles with Nicholson's n! ose. One of the greatest, most completely satisfying crime films of all time. --Anne HurleyLA CONFIDENTIAL:SPECIAL EDITION - DVD MovieIn a time when it seems that every other movie makes some claim to being a film noir, L.A. Confidential is the real thing--a gritty, sordid tale of sex, scandal, betrayal, and corruption of all sorts (police, political, press--and, of course, very personal) in 1940s Hollywood. The Oscar-winning screenplay is actually based on several titles in James Ellroy's series of chronological thriller novels (including the title volume, The Big Nowhere, and White Jazz)--a compelling blend of L.A. history and pulp fiction that has earned it comparisons to the greatest of all Technicolor noir films, Chinatown. Kim Basinger richly deserved her Supporting Actress Oscar for her portrayal of a conflicted femme fatale; unfortunately, her male costars are so uniformly fine that they may have canceled each other out with the Academy vot! ers: Russell Crowe, Guy Pearce, Kevin Spacey, and James Cromwell play LAPD officers of varying stripes. Pearce's character is a particularly intriguing study in Hollywood amorality and ambition, a strait-laced "hero" (and son of a departmental legend) whose career goals outweigh all other moral, ethical, and legal considerations. If he's a good guy, it's only because he sees it as the quickest route to a promotion. --Jim Emerson

LG Dare Silver Phone (Verizon Wireless)

  • Multimedia-oriented smartphone boasting spacious 3-inch touchscreen with handwriting recognition
  • Access Verizon's V Cast Music and Video service via fast EV-DO data network; GPS-enabled for turn-by
  • 3.2-megapixel camera/camcorder with Schneider-Kreuznach lens; Bluetooth stereo streaming; MicroSD ex
  • Up to 4.7 hours of talk time, up to 360 hours (15 days) of standby time; measures 4.1 x 2.2 x 0.5 in
  • Includes: Handset, travel adapter/USB cable, user guide, quick reference guide, music CD
Emmy Rossum (The Phantom of the Opera), Zach Gilford (TV's Friday Night Lights) and Ashley Springer (Teeth) head up a stellar cast including Ana Gasteyer (Mean Girls), Rooney Mara (A Nightmare on Elm Street), comedienne Sandra Bernhard (TV's Roseanne) and Alan Cumming (X2: X-Men United) in this captivating story of high! school seniors at the crossroads of their adult lives. When a pompous actor tells good girl Alexa (Rossum) that she hasn't lived, she embarks on a bold journey that takes her to mysterious bad boy Johnny (Gilford). Envious, her shy best friend Ben (Springer) also dares to pursue Johnny, complicating Alexa's romance and pushing the boundaries among the three friends.

Stills from Dare !


With empathy, low-key h! umor, an d discreet sexual suggestiveness, Adam Salky expands his 2005 short into a critical look at the way stereotypes can define--and confine--teenagers. While working on a senior-class production of A Streetcar Named Desire, three "types" collide: the good girl, the best friend, and the bad boy. Party girl Courtney (Rooney Mara) serves as the glue that binds the unlikely trio. Her studious friend, Alexa (The Phantom of the Opera's Emmy Rossum), doesn't think rich boy Johnny (Zach Gilford) takes things seriously enough. Alexa's other friend, the sexually ambiguous Ben (Teeth's Ashley Springer) supports her at the expense of his own needs, but their roles shift after theater actor Grant Matson (Alan Cumming in a too-short cameo) observes a rehearsal and praises Johnny's naturalism at the expense of Alexa's stiffness (Ben works the lights). The virginal Alexa decides to take Grant's advice to live a little, even seducing Johnny at a party. Their newfound closene! ss strains her relationship with Ben until he acts on a similar impulse, confusing the increasingly vulnerable Johnny further. The speed with which the central characters change doesn't always ring true, but the cast, including Ana Gasteyer as Ben's mother and Sandra Bernhard as Johnny's therapist, invests a schematic scenario with believability. Gilford, in particular, shines in his first significant part since nice-guy quarterback Matt Saracen on NBC's Friday Night Lights. Fans of Pretty in Pink and Cruel Intentions, to which Dare bears some comparison, should find Salky's first feature of particular interest. --Kathleen C. FennessyEmmy Rossum (The Phantom of the Opera), Zach Gilford (TV's Friday Night Lights) and Ashley Springer (Teeth) head up a stellar cast including Ana Gasteyer (Mean Girls), Rooney Mara (A Nightmare on Elm Street), comedienne Sandra Bernhard (TV's Roseanne) and A! lan Cumming (X2: X-Men United) in this captivating st! ory of h igh school seniors at the crossroads of their adult lives. When a pompous actor tells good girl Alexa (Rossum) that she hasn't lived, she embarks on a bold journey that takes her to mysterious bad boy Johnny (Gilford). Envious, her shy best friend Ben (Springer) also dares to pursue Johnny, complicating Alexa's romance and pushing the boundaries among the three friends.

Stills from Dare



With empathy, low-key humor, and discreet sexual suggestiveness, Adam Salky expands his 2005 short into a critical look at the way stereotypes can define--and confine--teenagers. While working on a senior-class production of A Streetcar Named Desire, three "types" collide: the good girl, the best friend, and the bad boy. Party girl Courtney (Rooney Mara) serves as the glue that binds the unlikely trio. Her studious friend, Alexa (The Phantom of the Opera's Emmy Rossum), doesn't think rich boy Johnny (Zach Gilford) takes things seriously enough. Alexa's other friend, the sexually ambiguous Ben (Teeth's Ashley Springer) supports her at the expense of his own needs, but their roles shift after theater actor Grant Matson (Alan Cumming in a too-short cameo) observes a rehearsal and praises Johnny's naturalism at the expense of Alexa's stiffness (Ben works the lights). Th! e virginal Alexa decides to take Grant's advice to live a litt! le, even seducing Johnny at a party. Their newfound closeness strains her relationship with Ben until he acts on a similar impulse, confusing the increasingly vulnerable Johnny further. The speed with which the central characters change doesn't always ring true, but the cast, including Ana Gasteyer as Ben's mother and Sandra Bernhard as Johnny's therapist, invests a schematic scenario with believability. Gilford, in particular, shines in his first significant part since nice-guy quarterback Matt Saracen on NBC's Friday Night Lights. Fans of Pretty in Pink and Cruel Intentions, to which Dare bears some comparison, should find Salky's first feature of particular interest. --Kathleen C. FennessyMultimedia-oriented smartphone boasting spacious 3-inch touchscreen with handwriting recognition. Access Verizon's V Cast Music and Video service via fast EV-DO data network, GPS-enabled for turn-by. 3.2-megapixel camera/camcorder with Schneider-Kreuznach lens,! Bluetooth stereo streaming, MicroSD ex. Up to 4.7 hours of talk time, up to 360 hours (15 days) of standby time, measures 4.1 x 2.2 x 0.5 in. Includes: Handset, travel adapter/USB cable, user guide, quick reference guide, music CD

Fisher Sour Balls, Assorted, 5-Pound Package

  • Great fruity flavors
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A smart, charming teenage girl, Hayley probably shouldn't be going to a local coffee shop to meet Jeff, a 30-something fashion photographer she met on the Internet. But before she knows it, she's mixing drinks at Jeff's place and stripping for an impromptu photo shoot. It's Jeff's lucky night. But Hayley isn't as innocent as she looks, and the night takes a turn when she begins to impose a hard-hitting investigation on Jeff in an attempt to reveal his possibly scandalous past.The supercharged possibilities of a single set and two amped-up actors are explored in Hard Candy, a twisted cocktail with a poison kicker. After a flirtatious encounter in an online chat room, two people agree to meet for coffee: a 32-year-old man (Patrick Wilson) and a 14-year-old girl (Ellen Page). They quickly! advance to his house, and just as quickly, the apparent pedophilic seduction morphs into something else entirely. After the tables turn, Hard Candy becomes a tale of revenge and torture that might have tempted a filmmaker like Park Chanwook. Here, first-time feature director David Slade opts for a slick look that stays close to the actors, and you can't really blame him--this movie is like a conceptual, more-than-slightly unbelievable off-Broadway play, a showcase for actors and "controversial" ideas. Those actors are strong: Patrick Wilson (Angels in America, Phantom of the Opera) is every bit as creepy as he needs to be, and Ellen Page has nothing short of a triumph. The Canadian actress was around 18 when she shot the film, but looks like an adolescent, which makes her authoritative wrath all the more shocking to witness. The provocations of Hard Candy sometimes seem arbitrary or forced, but Page's electrifying performance can't be denied, o! r dismissed. --Robert HortonA traditional favorite sour! , hard c andy

Away From Her : Widescreen Edition

  • Widescreen
Married for almost 50 years, Grant's (Gordon Pinsent) and Fiona's (Julie Christie) commitment to each other appears unwavering. Their daily life is filled with tenderness and humor; yet this serenity is broken by Fiona's increasingly evident memory loss - and her restrained references to a past betrayal. For a while, the couple is able to casually dismiss these unwelcome changes. But when neither Fiona nor her husband can deny any longer that she is being consumed by Alzheimer's disease, the couple is forced to wrenchingly redefine the limits of their love and loyalty - and face the complex, inevitable transition from lovers to strangers."I'm going," says a lovely, understated Julie Christie, in a heart-wrenching moment of recognition that Alzheimer's is slowly descending on her. "But I'm not gone." Away from Her, the directorial debut of young Canadian actress Sarah Polle! y, allows two themes--the growth of love, and the limits of the mind--to intertwine, uplift, fall, and rise again, throughout its arc. What should be relentlessly depressing is instead a film of great courage, humor, defiance--and a quality that Christie's character, Fiona, calls out in another defining moment: grace.

Away from Her chronicles a love story between Fiona and her longtime husband, Grant, played with bearlike stolidity by Gordon Pinsett, as the couple struggle with the onset and acceleration of Fiona's Alzheimer's disease. Moments of lucidity and wry observation pepper Fiona's decline, and Christie gives an unforgettable performance as a woman who is both ordinary and singular to those whom she's touched. The story is set against a frigid Canadian winter, with fields of snow as a background underscoring the bleakness of Fiona's diagnosis; yet life is constant and surprising, in the call of a meadowlark or the resurrected memory of a skunk lily. A sc! ene of Fiona out for her daily cross-country ski shows Christi! e's gorg eous, sensual face in closeup against the snow, framed by a babushka, reminding the viewer of a similar scene of the decades-younger Christie in Dr. Zhivago. It's impossible not to be touched by the gifts of this extraordinary actress, through the life of this everywoman, whose very presence is shot through with grace. --A.T Hurleydvd

TCM Greatest Classic Films Collection: Murder Mysteries (The Maltese Falcon / The Big Sleep / Dial M for Murder / The Postman Always Rings Twice 1946)

  • THE MALTESE FALCON Some high-living lowlifes want to get their sweaty hands on a bejeweled falcon. Detective Sam Spade (Humphrey Bogart) wants to find out why and who ll take the fall for his pertner s murder. Sydney Greenstreet, Mary Astor, Peter Lorre and Elisha Cook Jr. co-star in a crackling masterwork directed and written for the screen by John Huston.THE BIG SLEEP (1946) L.A. private eye Phi
First, he was bugged by the almighty burger, now Oscar®-nominated renegade filmmaker Morgan Spurlock (Super Size Me) is biting the hand that feeds him by exposing Hollywood’s dirtiest little secret: the games they play to get advertisers’ products strategically placed in movies and on television. Spurlock uses his irreverent comedic style to infiltrate corporate boardrooms and ad agency pitch meetings to show how far they will go without our even knowing it! Since the advent of recording! devices and on-demand services, consumers have been bypassing commercials like never before, so advertising agencies have stepped up their use of product placement. In The Greatest Movie Ever Sold, Morgan Spurlock (Super Size Me) renders the process transparent as he documents his attempts to get Madison Avenue to fund his film. After a flood of rejections, he takes a series of meetings with companies willing to align their brand with his--and make no mistake, Spurlock is as much a brand as Donald Trump or Outkast's Big Boi, who show up to talk about product endorsement. The director's entertaining and enlightening journey even leads him to a juice purveyor that opens its wallet for placement above the title--hence the name of the pomegranate beverage which appears on all promotional materials. As one observer puts it, "You're selling out, but not selling out." For perspective, Spurlock solicits commentary from progressive thinkers, like Ralph Nader and Noam ! Chomsky, and Hollywood types, like J.J. Abrams, who created Lost, and Quentin Tarantino, who admits that a certain all-night diner rejected his offer to appear in Reservoir Dogs. Spurlock even travels to São Paulo to take a look at their ban on outdoor ads: no billboards or messages on cabs and buses, rendering the city clean and downright dull for those accustomed to American-style marketing. The film as a whole resembles a full-length version of a Mad Men pitch meeting--but funnier. --Kathleen C. FennessyFirst, he was bugged by the almighty burger, now Oscar®-nominated renegade filmmaker Morgan Spurlock (Super Size Me) is biting the hand that feeds him by exposing Hollywood’s dirtiest little secret: the games they play to get advertisers’ products strategically placed in movies and on television. Spurlock uses his irreverent comedic style to infiltrate corporate boardrooms and ad agency pitch meetings to show how far they will go without our even knowing it! Since the advent of recording devices and ! on-demand services, consumers have been bypassing commercials like never before, so advertising agencies have stepped up their use of product placement. In The Greatest Movie Ever Sold, Morgan Spurlock (Super Size Me) renders the process transparent as he documents his attempts to get Madison Avenue to fund his film. After a flood of rejections, he takes a series of meetings with companies willing to align their brand with his--and make no mistake, Spurlock is as much a brand as Donald Trump or Outkast's Big Boi, who show up to talk about product endorsement. The director's entertaining and enlightening journey even leads him to a juice purveyor that opens its wallet for placement above the title--hence the name of the pomegranate beverage which appears on all promotional materials. As one observer puts it, "You're selling out, but not selling out." For perspective, Spurlock solicits commentary from progressive thinkers, like Ralph Nader and Noam Chomsky, and ! Hollywood types, like J.J. Abrams, who created Lost, an! d Quenti n Tarantino, who admits that a certain all-night diner rejected his offer to appear in Reservoir Dogs. Spurlock even travels to São Paulo to take a look at their ban on outdoor ads: no billboards or messages on cabs and buses, rendering the city clean and downright dull for those accustomed to American-style marketing. The film as a whole resembles a full-length version of a Mad Men pitch meeting--but funnier. --Kathleen C. FennessyOscar nominated, boundary pushing director Morgan Spurlock's POM Wonderful Presents: The Greatest Movie Ever Sold that looks with humorous insight into the world of product placement and marketing. Providing the soundtrack to this insightful and humorous documentary are a wide array of artist, including two originals tracks recorded specifically for the soundtrack, a spoken word piece from director Morgan Spurlock and a track entitled "The Greatest Song I Ever Heard" by the band OK Go, who isn't shy about their associations ! with brands and product placement.THE MALTESE FALCON Some high-living lowlifes want to get their sweaty hands on a bejeweled falcon. Detective Sam Spade (Humphrey Bogart) wants to find out why â€" and who’ll take the fall for his pertner’s murder. Sydney Greenstreet, Mary Astor, Peter Lorre and Elisha Cook Jr. co-star in a crackling masterwork directed and written for the screen by John Huston. THE BIG SLEEP (1946) L.A. private eye Philip Marlowe (Humphrey Bogart) takes on a blackmail case…and wears out his gumshoes trailing murderers, nightclub rogues, the spoiled rich and more. Lauren Bacall joins Bogart under Howard Hawks’ brisk and atmospheric direction of an ace adaptation of Raymond Chandler’s novel. DIAL M FOR MURDER Alfred Hitchcock’s screen version of Frederick Knott’s stage hit casts Grace Kelly, Ray Milland and Robert Cummings as points of a romantic triangle. She loves Cummings; her husband Milland plots her murder. But when he dials a Mayfai! r exchange to set the plot in motion, his right number gets th! e wrong answer! THE POSTMAN ALWAYS RINGS TWICE (1946) Based on the novel by James M. Cain (Double Indemnity, Mildred Pierce), this quintessential film noir stars John Garfield and Lana Turner as illicit lovers who botch a first attempt to bump off her husband, pull it off and betray each other at trial. Amorous attractions never proved so fatal as in this steamy, stormy classic.

Tuesday, November 29, 2011

Fast & Furious (Two-Disc Special Edition) [Blu-ray]

  • Condition: Average
  • Format: Blu-ray
  • AC-3; Color; Dolby; DTS Surround Sound; Dubbed; Special Edition; Subtitled; Widescreen
Get ready for "five times the action, excitement and fun" (Shawn Edwards, FOX-TV) as Vin Diesel and Paul Walker lead a reunion of all-stars from every chapter of the explosive franchise built on speed. Fugitive Dom Toretto (Diesel) partners with former cop Brian O'Conner (Walker) on the opposite side of the law in exotic Rio de Janeiro, Brazil. There they are hunted by a high-powered U.S. strike force led by its toughest Fed (Dwayne Johnson) and an army of corrupt cops working for a ruthless drug kingpin. To gain their freedom and win this ultimate high-stakes race, they must pull off one last job - an insane heist worth $100 million. Starring: Vin Diesel, Paul Walker, Dwayne 'The Rock' Johnson, Jordana Brewster, Tyrese Gibson, Chris 'Ludacris' Bridges, Ma! tt Schulze, Sung Kang, Gal Gadot, Tego Calderon, Don Omar, Elsa Pataky, Joaquim de Almeida Directed by: Justin LinFugitive Dom Toretto (Vin Diesel) partners with former cop Brian O'Conner (Paul Walker) on the opposite side of the law in exotic Rio de Janeiro, Brazil. There they are hunted by a high-powered US strike force led by their toughest Fed (Dwayne Johnson) and an army of corrupt cops working for a ruthless drug kingpin. To gain their freedom and win this ultimate high-stakes race, they must pull off one last job -- an insane heist worth $100 million.More is less is generally the case with blockbuster sequels these days, with budgetary bloat often overshadowing the qualities that made the original film click with audiences. The Fast and the Furious movies, however, somehow manage to spin doughnuts around this concept of diminishing returns, with each installment becoming more ridiculously entertaining. Fast Five may be the most overblown entry in the se! ries to date (which is saying quite a bit), but there's a dund! erheaded earnestness to it that's hard to resist. This time around, Vin Diesel and Paul Walker and Co. go for an Ocean's 11 vibe--swapping out the Armani and martinis for Ed Hardy and Muscle Milk--as the gang go on the lam in Rio following a botched train heist. On the lookout for one final big score, they set their sights on bankrupting the local kingpin (an admirably straight-faced Joaquim de Almeida), calling in seemingly every character in the mythos for help. Stuff goes vroom and boom in mass quantities. Perhaps realizing that the formula may be in danger of reaching its shelf date, returning director Justin Lin here livens things up by bringing in Dwayne Johnson as a federal agent with a fearsome grudge. When he and Diesel eventually throw down, the building-busting destruction recalls the immortal War of the Gargantuas. Viewers in the mood for a little logic with their explosions may initially scoff, but by the time the final chase scene rolls around (an outrage! ously sustained kinetic set piece that would make Wile E. Coyote proud) it's tough to keep back the grins. Heaven only knows what the next sequel will bring (Send them back to colonial times? A race against Cthulhu in outer space? Pit them against Dick Dastardly and Muttley?), but there's every confidence that these folks will somehow pull it off. --Andrew WrightGet ready for “five times the action, excitement and fun” (Shawn Edwards, FOX-TV) as Vin Diesel and Paul Walker lead a reunion of all-stars from every chapter of the explosive franchise built on speed. Fugitive Dom Toretto (Diesel) partners with former cop Brian O'Conner (Walker) on the opposite side of the law in exotic Rio de Janeiro, Brazil. There they are hunted by a high-powered U.S. strike force led by its toughest Fed (Dwayne Johnson) and an army of corrupt cops working for a ruthless drug kingpin. To gain their freedom and win this ultimate high-stakes race, they must pull off one last job - an in! sane heist worth $100 million.More is less is generally the ca! se with blockbuster sequels these days, with budgetary bloat often overshadowing the qualities that made the original film click with audiences. The Fast and the Furious movies, however, somehow manage to spin doughnuts around this concept of diminishing returns, with each installment becoming more ridiculously entertaining. Fast Five may be the most overblown entry in the series to date (which is saying quite a bit), but there's a dunderheaded earnestness to it that's hard to resist. This time around, Vin Diesel and Paul Walker and Co. go for an Ocean's 11 vibe--swapping out the Armani and martinis for Ed Hardy and Muscle Milk--as the gang go on the lam in Rio following a botched train heist. On the lookout for one final big score, they set their sights on bankrupting the local kingpin (an admirably straight-faced Joaquim de Almeida), calling in seemingly every character in the mythos for help. Stuff goes vroom and boom in mass quantities. Perhaps realizing tha! t the formula may be in danger of reaching its shelf date, returning director Justin Lin here livens things up by bringing in Dwayne Johnson as a federal agent with a fearsome grudge. When he and Diesel eventually throw down, the building-busting destruction recalls the immortal War of the Gargantuas. Viewers in the mood for a little logic with their explosions may initially scoff, but by the time the final chase scene rolls around (an outrageously sustained kinetic set piece that would make Wile E. Coyote proud) it's tough to keep back the grins. Heaven only knows what the next sequel will bring (Send them back to colonial times? A race against Cthulhu in outer space? Pit them against Dick Dastardly and Muttley?), but there's every confidence that these folks will somehow pull it off.

--Andrew Wright

Vin Diesel and Paul Walker reteam with Michelle Rodriguez and Jordana Brewster for the ultimate chapter of the franchise built on speed! From big rig heists to precis! ion tunnel crawls, Fast & Furious takes you back into the high! -octane world to race through crowded city streets and across international lines!Fast & Furious is high octane torque-er porn that puts the franchise back on course after drifting in Tokyo. With the original cast once again in the driver's seat, we are good to go with a this-time-it's-personal plot and spectacular race and chase set-pieces that exceed the promise of the stripped-down title, beginning with an awesome highway hijacking of an oil truck led by former street racer Dom Toretto (Vin Diesel, at his glowering and gravel-voiced best). Dom is a fugitive in the Dominican Republic, but after a devastating personal loss, he is driven by revenge to return to Los Angeles to bring down an elusive drug smuggler. He is reunited with Brian O'Connor (Paul Walker), the undercover FBI agent who let him go eight years earlier. Brian, also on the case, must come to terms with Dom and make amends with Dom's sister (Jordana Brewster), whom he betrayed in his original pursuit of Dom. Fast & F! urious is just the ticket for putting your mind on cruise control. From a see-what-you've-got racing challenge through the streets of L.A. to the illicit kicks of the street-racing subculture (this is extreme PG-13), there is nothing cheap about these thrills. A record-shattering opening weekend at the box office could mean faster and more furious action to come, but if this is the franchise's last time around the block, it goes out a winner. --Donald Liebenson
Stills from Fast & Furious (Click for larger image)

! Click to learn more about the BD-Live Experience



Imaginext DC Super Friends Catwoman Figure with Motorcycle

  • Catwoman Figure with Motorcycle
Favorite DC Super FriendsTM heroes and villains are back and ready for a showdown. This time, it's Catwoman -- and she'll be even trickier to trap because her cycle can transform into chase mode with the push of a button! Will BatmanTM and RobinTM trap this cat? Just imagine ... a whole new adventure every time kids play! Includes figure and motorcycle.

Doom Collector's Edition

  • In Ultimate DOOM you're a space marine with nothing but guts and a pistol. Locate stronger firepower and shoot your way through undead marines and mutant demons from hell -- 27 levels of bloody action
  • When the original DOOM leaves you wanting more, you can start up with DOOM II -- the forces of the Netherworld have invaded, and you're the only one who can stop them
  • Final DOOM is the final chapter in the legendary Doom series -- featuring 2 new 32-level episodes with complete stories
  • Features the classic 3D DOOM graphics that made it a hit when it was first released
A frantic call for help from a remote research station on Mars sends a team of mercenary Marines into action. Led by The Rock and Karl Urban, they descend into the Olduvai Research Station, where they find a legion of nightmarish creatures, lurking in the darkness, killing at will. Once there, the Marines m! ust use an arsenal of firepower to carry out their mission: nothing gets out alive. Based on the hugely popular video game, Doom is an explosive action-packed thrill ride! Starring: Dwayne ''The Rock'' Johnson, Karl Urban, Rosamund Pike, Deobia Oparei, Ben Daniels, Raz Adoti, Richard Brake, Brian Steele, Doug Jones, Dwayne 'The Rock' Johnson Directed by: Andrzej BartkowiakGrab your BFG and get ready to kick some Martian-demon butt in Doom, another entry in the increasingly crowded videogame-to-movie genre. The Rock plays Sarge, the commander of a squad of Marines sent to investigate a disturbance at a scientific research facility on Mars. Among the squad is John Grimm (Karl Urban, who played Eomer in The Lord of the Rings), who turns out to have had a previous relationship with Samantha (Rosamund Pike, Die Another Day), the scientist who's accompanying the Marines in order to retrieve some vital data from the facility. Based on id Software's legenda! ry first-person shooter, Doom tries its best to look li! ke a gam e, with dark, angled corridors, ferocious creatures appearing out of nowhere, and a variety of lethal weapons that will, like the aforementioned BFG, warm the cockles of a gamer's heart. There's also one memorable sequence that actually turns the movie into a first-person shooter; the good news is that in the context of the whole film, it's not quite as goofy as it might have been. And that's not a bad frame of reference for the film in general. Considering the game-to-movie field includes such duds as Wing Commander, if you go into Doom with low expectations, you'll probably find it a surprisingly respectable horror/sci-fi thriller in the Resident Evil vein (including its somewhat obligatory subplot of corporate wrongdoing). Also in its favor is that it's unabashedly R-rated, for the extreme gore that is a trademark of the game. After all, the purpose of the movie is to pack scares and thrills into a setting that gamers will quickly recognize. In ! that sense, it qualifies as a success. --David HoriuchiONE OF THE SCARIEST GAMES EVER MADE, RATED MThe wait is over. After five years of development, Lead Programmer John Carmack and the id Software team have put together a revolutionary visual experience. If your PC has the juice to set this game loose and you have a thirst for first-person shooter action, you're in for a treat. Although Doom 3 is not perfect, the 3D graphics engine upon which it is built sets a new, jaw-dropping standard that makes this game a must-have.

Hell on Mars
Your character is a low-ranking Marine on a routine rotation to the Mars Research Facility of the United Aerospace Corporation (UAC). That's pretty much all the backstory you need. Doom 3 is a bit skimpy in the storyline department, but rich plotting and character development have never been the focus of the Doom franchise. Action is the name of the game here, and we found plenty. After a few minutes of wandering through the facility, listening to rumors about impending catastrophe from the staff (rememb! er Half-Life?), it was time to start shooting. We fought our way through dark, lavishly detailed environments until finally doing battle with pure evil in the depths of hell. Although the game offers no opportunities to explore the Martian setting apart from the linear corridors of the research facility, good level design and well-crafted sound effects succeeded at scaring the living heck out of us all the way through.



Fearsome monsters. Dimly lit environments. The perfect recipe for horror.
Creature Discomforts
Groaning zombies and the sudden leaping attack of an eleven-eyed Imp are just the beginning of the horror and anxiety in Doom 3. Floating Cacodemons attack from above with a mouthful of teet! h... ethereal Revenants fire flesh-seeking missiles with deadl! y accura cy... a swarm of spider-like Trites skitter down the corridor, hungry for blood. Although the enemy AI in Doom 3 is less crafty than we would have liked, the incredible variety of enemies--each with a unique style of attack--outweighs this shortcoming somewhat.

Guns, Guns, Guns
While there are many powerful weapons in the game, they are designed to force players to anticipate and plan for firefights. For instance, we liked wielding the chaingun to shred enemies at longer ranges, but the weapon devours ammo and using it on close-range targets was a waste of bullets. We quickly learned to switch to the shotgun or the chainsaw to dispatch foes at close range.

One piece of hardware, the flashlight, was a point of both salvation and frustration for us. Doom 3 is a dark game and many enemies know how to take advantage of it. You'll often find yourself switching back and forth between your weapons and your flashlight just to see what's lurking ahe! ad. This problem might easily be solved by duct-taping the flashlight to your equipped weapon, but, alas, we found no duct tape on Mars.

Looking Good
Doom 3 looks incredible. Every room is exquisitely detailed, from the shimmer of the air near a heat source to the texture of a hamburger sitting on the counter of the company mess hall. Id obviously went all out designing every creature in the game and their realism makes them all the more horrifying. The eye candy does come at a price, though, and we were forced to play at fairly low resolution even on a Pentium IV 2.8 GHz and an ATI Radeon 9500. Even so, gameplay was smooth as silk. For higher resolutions (1024 x 768 and above) the latest generation of ATI or Nvidia cards is suggested. --Joshua Gunn

Pros

  • Stunning display of graphics technology
  • Strong level design with lots of spookiness
  • Rich variety of enemies
  • Plenty of hours of single-player gameplay
Cons
  • Thin storyline
  • Stiff system require! ments No headlamps or gun-mounted lighting in the 22nd century
  • Fairly basic multiplayer options
A frantic call for help from a remote research station on Mars sends a team of mercenary Marines into action. Led by The Rock and Karl Urban, they descend into the Olduvai Research Station, where they find a legion of nightmarish creatures, lurking in the darkness, killing at will. Once there, the Marines must use an arsenal of firepower to carry out their mission: nothing gets out alive. Based on the hugely popular video game, DOOM is an explosive action-packed thrill ride!Communication has failed at a remote research station on Mars and the only ones allowed in or out are the heavily armed Space Marines who arrive to neutralize an unknown enemy.
Genre: Feature Film-Action/Adventure
Rating: UN
Release Date: 1-MAY-2007
Media Type: DVDGrab your BFG and get ready to kick some Martian-demon butt in Doom, another entry in the inc! reasingly crowded videogame-to-movie genre. The Rock plays Sarge, the commander of a squad of Marines sent to investigate a disturbance at a scientific research facility on Mars. Among the squad is John Grimm (Karl Urban, who played Eomer in The Lord of the Rings), who turns out to have had a previous relationship with Samantha (Rosamund Pike, Die Another Day), the scientist who's accompanying the Marines in order to retrieve some vital data from the facility. Based on id Software's legendary first-person shooter, Doom tries its best to look like a game, with dark, angled corridors, ferocious creatures appearing out of nowhere, and a variety of lethal weapons that will, like the aforementioned BFG, warm the cockles of a gamer's heart. There's also one memorable sequence that actually turns the movie into a first-person shooter; the good news is that in the context of the whole film, it's not quite as goofy as it might have been. And that's not a ba! d frame of reference for the film in general. Considering the! game-to -movie field includes such duds as Wing Commander, if you go into Doom with low expectations, you'll probably find it a surprisingly respectable horror/sci-fi thriller in the Resident Evil vein (including its somewhat obligatory subplot of corporate wrongdoing). Also in its favor is that it's unabashedly R-rated, for the extreme gore that is a trademark of the game. After all, the purpose of the movie is to pack scares and thrills into a setting that gamers will quickly recognize. In that sense, it qualifies as a success. --David HoriuchiDOOM Collector's Edition brings together the classic shooter action of the DOOM games. Relive the beginnings of first-person shooter action in Ultimate DOOM, where you'll navigate a radioactive moonbase and blow away demonic aliens. In DOOM II, the aliens have reached Earth, leaving millions dead. Pick up your guns again and fight them off. Then close off the incredible, blood-spattered story in Final DOOM.

HOME OF THE BRAVE - Format: [Blu-Ray Movie]

  • Condition: New
  • Format: Blu-ray
  • Color; Widescreen
A man I helped to settle here
taught me a saying from Africa.
I’ll bet you would like it:
A cow is God with a wet nose.

Kek comes from Africa where he lived with his mother, father, and brother. But only he and his mother have survived. Now she’s missing, and Kek has been sent to a new home. In America, he sees snow for the first time, and feels its sting. He wonders if the people in this new place will be like the winterâ€"cold and unkind. But slowly he makes friends: a girl in foster care, an old woman with a rundown farm, and a sweet, sad cow that reminds Kek of home. As he waits for word of his mother’s fate, Kek weathers the tough Minnesota winter by finding warmth in his new friendships, strength in his memories, and belief in his new country.
When a humanitarian mis! sion in Iraq is derailed by an explosive ambush, a small band of American soldiers find themselves fighting for their lives.The fact that Home of the Brave is about soldiers coming home from a war that isn't even over is just one of the things that's off in this film; director Irwin Winkler and screenwriter Mark Friedman's 2006 tale of the problems faced by the men and women returning from Iraq is also hampered by thoroughly predictable storytelling, sub-par acting, and sometimes painfully on-the-nose dialogue, reducing what could have been a provocative and challenging effort into so much TV movie fodder. When Army medic Will Marsh (Samuel L. Jackson, who does his best to rise above the level of the material) and soldiers Vanessa Price (Jessica Biel) and Tommy Yates (Brian Presley) return to Spokane, Washington, major readjustment problems loom, mostly due to a chaotic ambush in a small Iraqi town (occurring less than two weeks before they were to be sent home, the ! incident is so unsurprising that anyone could have seen it com! ing). Wi ll and his angry teenage son wage their own war, while Dad takes to the bottle; Vanessa's learning to cope with a prosthetic hand, while Tommy's grieving over the best buddy who died in the ambush and the loss of his job, girlfriend, and self-respect. Those matters and the clichéd, unconvincing way in which they're handled, along with the film's refusal to take a strong stand either for or against the war, obscure the potentially much more interesting issues. Are these soldiers patriots, or merely pawns? Were they doing their righteous duty by serving in this conflict, or were they victims sent off to suffer and perhaps die by a bunch of men in suits who never saw a minute of combat themselves? Other home-from-war films, from 1946's The Best Years of Our Lives to 1978's Coming Home to 1989's Born on the Fourth of July, have dealt with these and other issues a good deal more effectively than the earnest and well-intentioned but not very compelling Hom! e of the Brave. --Sam Graham
In dreamlike sequences, a man symbolically confronts the trauma of his family’s incarceration in the Japanese internment camps during World War II. This infamous event is made emotionally clear through his meeting a group of children all with strange name tags pinned to their coats. The man feels the helplessness of the children. Finally, desperately he releases the name tags like birds into the air to find their way home with the hope for a time when Americans will be seen as one people—not judged, mistrusted, or segregated because of their individual heritage.
Sixty years after thousands of Japanese Americans were unjustly imprisoned, the cogent prose and haunting paintings of renowned author and illustrator Allen Say remind readers of a dark chapter in America’s history.
It is 2012. Chris Randall is an average American male. Growing up during the 1990s, he witnesses the turmoil of the world through the safety of! a television set. His idols include popular musicians and spo! rts figu res. He can t point out the country of Mongolia on a map. The hardest decision he faces is whether to go to college or join the military like so many of his friends. But something happens that changes all of that. In one day, his entire world is unraveled. A massive electromagnetic pulse cripples all electronic devices throughout the country, and temporary chaos sets in. What emerges is a different but strangely familiar world a world that had always been seething just beneath the surface. As the dust settles, only the strong and resourceful survive. Millions of others die from famine, disease, and disorder. Chris must make a choice: succumb to nihilism, hatred, and self-destruction, or find redemption by leaving behind everything he has ever known.The Van Buskirk family becomes embroiled in the Texas Revolution and the Mexican War when Thomas resigns his commission and purchases a land grant from Stephen F. Austin.When a humanitarian mission in Iraq is derailed by an exp! losive ambush, a small band of American soldiers find themselves fighting for their lives.The fact that Home of the Brave is about soldiers coming home from a war that isn't even over is just one of the things that's off in this film; director Irwin Winkler and screenwriter Mark Friedman's 2006 tale of the problems faced by the men and women returning from Iraq is also hampered by thoroughly predictable storytelling, sub-par acting, and sometimes painfully on-the-nose dialogue, reducing what could have been a provocative and challenging effort into so much TV movie fodder. When Army medic Will Marsh (Samuel L. Jackson, who does his best to rise above the level of the material) and soldiers Vanessa Price (Jessica Biel) and Tommy Yates (Brian Presley) return to Spokane, Washington, major readjustment problems loom, mostly due to a chaotic ambush in a small Iraqi town (occurring less than two weeks before they were to be sent home, the incident is so unsurprising that a! nyone could have seen it coming). Will and his angry teenage s! on wage their own war, while Dad takes to the bottle; Vanessa's learning to cope with a prosthetic hand, while Tommy's grieving over the best buddy who died in the ambush and the loss of his job, girlfriend, and self-respect. Those matters and the clichéd, unconvincing way in which they're handled, along with the film's refusal to take a strong stand either for or against the war, obscure the potentially much more interesting issues. Are these soldiers patriots, or merely pawns? Were they doing their righteous duty by serving in this conflict, or were they victims sent off to suffer and perhaps die by a bunch of men in suits who never saw a minute of combat themselves? Other home-from-war films, from 1946's The Best Years of Our Lives to 1978's Coming Home to 1989's Born on the Fourth of July, have dealt with these and other issues a good deal more effectively than the earnest and well-intentioned but not very compelling Home of the Brave. --Sam Graha! m

Fight Club (10th Anniversary Edition) [Blu-ray]

  • Condition: New
  • Format: Blu-ray
  • AC-3; Color; Dolby; DTS Surround Sound; Dubbed; Subtitled; Widescreen
"'Fight Club' pulls you in, challenges your prejudices, rocks your world and leaves you laughing" (Rolling Stone). Brad Pitt ("12 Monkeys", "Seven"), Edward Norton ("Primal Fear," "American History X") and Helena Bonham Carter ("Mighty Aphrodite," "A Room With A View") turn in powerful "performances of which movie legends are made" (Chicago Tribune) in this action-packed hit. A ticking-time-bomb insomniac (Norton) and a slippery soap salesman (Pitt) channel primal male aggression into a shocking new form of therapy. Their concept catches on, with underground "fight clubs" forming in every town, until a sensuous eccentric (Bonham Carter) gets in the way and ignites an out-of control spiral toward oblivion.All films take a certain suspension of disbelief. Fight Club takes ! perhaps more than others, but if you're willing to let yourself get caught up in the anarchy, this film, based on the novel by Chuck Palahniuk, is a modern-day morality play warning of the decay of society. Edward Norton is the unnamed protagonist, a man going through life on cruise control, feeling nothing. To fill his hours, he begins attending support groups and 12-step meetings. True, he isn't actually afflicted with the problems, but he finds solace in the groups. This is destroyed, however, when he meets Marla (Helena Bonham Carter), also faking her way through groups. Spiraling back into insomnia, Norton finds his life is changed once again, by a chance encounter with Tyler Durden (Brad Pitt), whose forthright style and no-nonsense way of taking what he wants appeal to our narrator. Tyler and the protagonist find a new way to feel release: they fight. They fight each other, and then as others are attracted to their ways, they fight the men who come to join their newl! y formed Fight Club. Marla begins a destructive affair with Ty! ler, and things fly out of control, as Fight Club grows into a nationwide fascist group that escapes the protagonist's control.

Fight Club, directed by David Fincher (Seven), is not for the faint of heart; the violence is no holds barred. But the film is captivating and beautifully shot, with some thought-provoking ideas. Pitt and Norton are an unbeatable duo, and the film has some surprisingly humorous moments. The film leaves you with a sense of profound discomfort and a desire to see it again, if for no other reason than to just to take it all in. --Jenny Brown"'Fight Club' pulls you in, challenges your prejudices, rocks your world and leaves you laughing" (Rolling Stone). Brad Pitt ("12 Monkeys", "Seven"), Edward Norton ("Primal Fear," "American History X") and Helena Bonham Carter ("Mighty Aphrodite," "A Room With A View") turn in powerful "performances of which movie legends are made" (Chicago Tribune) in this action-packed hit.

A ticking-t! ime-bomb insomniac (Norton) and a slippery soap salesman (Pitt) channel primal male aggression into a shocking new form of therapy. Their concept catches on, with underground "fight clubs" forming in every town, until a sensuous eccentric (Bonham Carter) gets in the way and ignites an out-of control spiral toward oblivion.All films take a certain suspension of disbelief. Fight Club takes perhaps more than others, but if you're willing to let yourself get caught up in the anarchy, this film, based on the novel by Chuck Palahniuk, is a modern-day morality play warning of the decay of society. Edward Norton is the unnamed protagonist, a man going through life on cruise control, feeling nothing. To fill his hours, he begins attending support groups and 12-step meetings. True, he isn't actually afflicted with the problems, but he finds solace in the groups. This is destroyed, however, when he meets Marla (Helena Bonham Carter), also faking her way through groups. Spiralin! g back into insomnia, Norton finds his life is changed once ag! ain, by a chance encounter with Tyler Durden (Brad Pitt), whose forthright style and no-nonsense way of taking what he wants appeal to our narrator. Tyler and the protagonist find a new way to feel release: they fight. They fight each other, and then as others are attracted to their ways, they fight the men who come to join their newly formed Fight Club. Marla begins a destructive affair with Tyler, and things fly out of control, as Fight Club grows into a nationwide fascist group that escapes the protagonist's control.

Fight Club, directed by David Fincher (Seven), is not for the faint of heart; the violence is no holds barred. But the film is captivating and beautifully shot, with some thought-provoking ideas. Pitt and Norton are an unbeatable duo, and the film has some surprisingly humorous moments. The film leaves you with a sense of profound discomfort and a desire to see it again, if for no other reason than to just to take it all in. --Jenny Brown

Hartstrings Boys 8-20 Big Solid Oxford Button Front Shirt, White, 12

  • 100% cotton
  • button down collar
Oops, you thought the zipper was closed on your school laptop. You might as well just run off with nothing but the DC Boys' Reboot Short-Sleeve T-Shirt on your back, because your mom is going to kill you when she finds out you broke your computer again.

Product Features
  • Material: cotton
  • Fit:
  • Center Back Length:
  • Pockets:
  • Thumbholes:
  • SPF Rating:
  • UPF Rating:
  • Recommended Use: basic clothing
  • Manufacturer Warranty: 30 days

Firestorm: Preventing and Overcoming Church Conflicts

  • ISBN13: 9780801090912
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

"I cannot recommend Taylor Anderson too highly." -David Weber, author of Out of the Dark

Lieutenant Commander Matthew Reddy and the crew of the USS Walker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the "Holy Dominion"-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.

An Email Excha! nge Between David Weber and Taylor Anderson, author of Firestorm: Destroyermen.

Taylor Anderson

Taylor Anderson: Hi David! I just now--literally--got back from the WorldCon in Reno. It was fun--and I was also able to personally thank Steve Stirling for the nice blurb he gave my first book. Of course, I am also humbly honored by the very nice blurb you just gave me! If we're not careful, people might begin to suspect we are friends! Of course my meager, good opinion of everything you have written is a matter of record--and espoused at every opportunity!

David Weber: Friends! Friends!? How could anyone possibly suspect such a thing?! But I digress. You're certainly welcome to the cover blurb, since it's only accurate. I mean,! us being friends and all I probably would have lied for you i! f I'd ne eded to, but what the heck? It's always nicer when you can say nice things because they're accurate. Helps add to your reputation for infallibility, you know.

Anyway, I've got How Firm a Foundation, which is, what--Safehold #4?--coming out in September. You've got one coming out next month, too, as I recall. So you want to tell me what you're going to do to Walker's crew and their friends this time?

Taylor Anderson: I am SOOOOO stoked to read How Firm a Foundation. Most of my reading lately has been old tech manuals, and I need some David Weber! I love how your "Merlin" manages to prod the Safehold tech development along. Artificial being or not, it has to be frustrating to have all that information--that will save lives--running around in his/her head and have to be so careful about revealing it in a logical progression. I'm still improving the "tech" in Firestorm: Destroyermen--which comes out October 4th--but the c! ontrast in how it is applied is fun to compare to the Safehold series.

Your "Merlin" knows…everything, but has to hold back while everyone else accepts what is possible, whereas my Destroyermen know what is possible, but don't necessarily know how, or how best to achieve it. Different frustrations. Your guys have to be a lot more careful! Of course the Grik are still there, with their mad Japanese advisor--but the Grik are starting to "get wise" almost in spite of Kurokawa. He gives them technology, but retains his own agenda. Battle will rage on the land, sea, and in the air!

David Weber

David Weber: Well, as you know, I "snippet" excerpts of the books on my website, so we're several thousand words into How Firm a Foundation, already. That makes things…interestin! g from my perspective, since the fans can't wait to start sugg! esting w hat my characters should be "inventing" next. I haven't even got steam engines past the proscriptions of the Inquisition yet, and some of these guys seem to think I should already be designing King Edward VII-class, pre-dreadnought battleships! I did just give the Charisians breech-loading caplocks, though. That's going to make life interesting for the other side. And Merlin is about to find out (sort of) what I stashed--I'm sorry, what the Archangel Langhorne stashed--under the Temple. It is a bit darker book, though, since the Church gets in a few licks of its own this time around. Your guys have had that experience, too, I think, haven't they?

One thing I'm pondering about is introducing a better propellant than black powder. I'd have to be really careful about that, dealing with the anti-technology proscriptions, but back when Safehold was first settled, the Church did set up the rote preparation and production of fertilizers on a relatively large! -scale. It's occurred to me that if I want to introduce nitrocellulose, I might have a platform for that in the fertilizer industry. Or perhaps I should say in the fertilizer pre-industry, since we're not exactly talking about current day DuPont levels of production. What do you think? Practical or would I be stretching things too far?

Taylor Anderson: I haven't done "snippets," but I still get a lot of suggestions and speculation on my web site and through direct contacts. I think it's fun and exciting that so many people are thinking about our books. Some of the suggestions are a little strange--okay, sometimes all I can do is just stare--but Destroyermen is a kind of strange story! The contrast between "They couldn't really do that," and "Why don't they have atomic weapons yet?" from one contact to the next can be amusing though. Things take time, particularly when your characters have to find the things to build the things to build the! things they need.

If you're asking my opinion on pro! pellants , I'd have to suggest sticking with black powder for a while. Your caplock breechloaders will be easy to convert, certainly. I'm converting rifle-muskets to a type of "Allin" breechloader myself. But you can actually get better performance out of black powder in such weapons since they weren't designed (or alloyed and treated) for the higher pressures "smokeless" produces. You'd have to make some major leaps in metallurgy to support jacketed bullets as well, and without them, you're stuck with black powder velocities anyway. Besides, your battles are so much more artistic with plenty of fire and smoke!

Of course, then comes logistics! Ha! As you always show so well, getting "new" stuff to the pointy end--and supplying it--is the greatest challenge of all…but then that's pretty fun to write and read about too, isn't it? Wow. I can't wait to be taunted with what you Langhorne stashed! People who know we are friends ask me all the time what "it" is and don't r! eally believe me when I tell them "I don't know!" If I did, I wouldn't rat--and I don't WANT to know until it unfolds on the pages in front of me!

David Weber: I'm inclined to stick with black powder for small arms for quite a while, for a lot of reasons, including the ones you've mentioned. I'm not too sure about how major a jump I'd have to make to support jacketed bullets--the Safehold-ian tech structure doesn't match up perfectly with any particular, in Earth's history, thanks to all of the "technologies without the science" tucked away in the Holy Writ. That means it wouldn't be beyond the reach of allowable technologies (and Safehold-current techniques) to form copper jackets and then compress the lead into them. I'm inclined to agree with you about the conversion process, and I'm also inclined to think that converting the smokeless powders would also require a drop in caliber, if I want to take advantage of the higher velocities flat! ter trajectories without beating my poor riflemen to death!

I was looking at improved propellants more from the perspective of naval gunnery, field artillery, and shell-fillers (I know, I know--not a "propellant". So sue me!) and that sort of thing. Can't have really long-range gunnery without predictable propellant burn times, and I don't think I can get that kind of quality control out of black powder. At the same time, I have to be thinking in terms of reasonably attainable technologies. And you'd better believe I plan on putting my head together with yours when I actually start converting to cartridges and repeaters!

Of course, my life is even more interesting in the next couple of months than yours is, because I [he said, blushing modestly and looking down at his toes] have a new book coming out in October, as well! I finally got around to writing that young adult novel I've wanted to write for so long for Baen's publishing, A Beautiful Friendship, next month. Trust me; it's a very different change of pace from ! the Safehold books!

Taylor Anderson: Oh I know about A Beautiful Friendship, you prolific devil. I've already pre-ordered it too. You're right of course. No real reason why better steels would be proscribed I guess. That's what I meant about jacketed bullets, by the way. Not the bullets themselves, but the barrels that will have to survive them--especially if you increase your rate of fire dramatically! Hehe. Once you eliminate that gas-gushing vent in a muzzle-loader, black powder is amazingly consistent in cartridges--but you still need a whopping heavy (and abusive) bullet to carry your energy along. Flat shooters they ain't.

It's no secret that "my" Destroyermen have been working on guncotton and other things. They have the recipe--from that same, valuable little manual we both have!--but the recipe needs a little adjustment when you're not sure what to use for cotton, for example!

Experimentation can be exciting, and ! a lot of the fun is letting the characters come up with their ! own angl es. Like I've said, as capable as my Destroyermen are, there are a lot of things they don't know how to do, and they often come up with weird, "wrong," but adequate procedures. Also, with their fascination for gizmos, the Lemurians are beginning to come up with some slap your forehead notions and applications that might never have occurred to humans--which begs the question: why did they occur to me?

I'm all for juicing up naval artillery--or any artillery at all, as you know--but at sea, particularly, greater range is wasted without some advanced means of fire control. Even rifling won't help much. It's all in the timing, if you know what I mean. Oh, I've got the perfect repeater for you! I can't--actually won't use it--for the same reason I won't use another conversion we discussed, and I would love to see you use (hint). They just wouldn't make sense for my guys and their different starting point. For YOU however…they might even pass the proscriptions!

David Weber: Oh, yeah. I just finished, like a week or so ago, posting somewhere around a 5,000-word dissertation on the requirements for long-range naval gunnery on the Safehold forum on my website, because some of my readers were wondering how soon the Imperial Charisian Navy is going to go to long-range gunnery, by which some of them seemed to be thinking 20,000 or 30,000 yards. I had to explain that without centralized fire control to make sure all guns fired at exactly the right moment and on the right bearing, without inclinometers to be sure they fired at the right point in the ship's roll, without the ability to predict target movement, without accurate range-finding, and--especially--without predictable and repeatable propellant burn times (not to mention monitoring board erosion, temperature, humidity, propellant temperature, etc.), accurate naval gunnery at anything much over 6,000 yards is going to be problematical at best. I think that ! sort of "taking things for granted" is part of the price we pa! y for li ving at the "user end" of a technological world in the first place, but it starts coming home to you when you do the kind of thing you and I are doing in our books which is trying to build a technological infrastructure from scratch and figuring out how the wheel was invented in the first place!

Although, you know, thinking about it, what we're both doing in our different ways that's even more significant than the technology, I think, is looking at the values of the fictitious societies we've created. When you come down to it, technology is just tools -- it's what people do with those tools that distinguishes them from one another. Dark Age mentalities can do terrifying amounts of damage with modern technology. God knows we've seen enough of that in recent years, haven't we? I first came up with the concept for the Safehold books something like twenty years ago, and I've been mostly faithful to that original concept, but I can't pretend it hasn't been modified by th! ings that have happened in the real world since. I actually make an effort to avoid having that happen, but I don't think any author can do that, really. After all, we live in the real world! But what my heroes are doing on Safehold and what your Destroyermen and their allies are doing on your alternate Earth is trying to push back the darkness, and I think that's the real reason a lot of their fans want to know what happens next in both universes. I know I sure do, at any rate!

Taylor Anderson: Ha! Few things could be more difficult to comprehend than all the variables that prevent accurate long range naval gunnery. Just figuring out all those variables is hard enough, and then compensating for them all presents an incredibly daunting challenge. The first "modern" computers, in all their complexity, were devoted to just that. Powered torpedoes add even more wild variables. I'll have to read your post to see how you managed to explain it all in a me! re 5,000 words! I imagine that if anyone could do it, it would! be you!

Ultimately however, I couldn't agree with you more; the people are the story. The technology is fun to research, bend to our specific applications, write about, and kick around with each other, but our characters--defined by their character--drive the stories. The "Safehold" and the people who inhabit it, that Nimue Alban's…memories…awoke to was every bit as alien as the world Matt Reddy and his crew of USS Walker encounter in Destroyermen. Both worlds are as remote as they can possibly be to what they knew before, and full of unfamiliar threats and challenges. It is how they--and those around them--deal with their apparently insurmountable obstacles that form the "souls" of each story. Both have a vision for how best to protect and secure the people--and worlds--they have inherited, and both are determined to accomplish their task regardless of the cost, particularly to themselves. In this day and age, it may seem quaint to some that people mig! ht be so determined to "do the right thing, as they see it, when nobody is looking," in a sense. But I believe that quality is still admired, and is, I hope, the most resonant chord we have struck with both our tales.

Firefighter paramedic Mallory "Ice" James commands a crew of smokejumpersâ€"twenty women and men who eat together, sleep together, and parachute into the face of raging forest fires together. Discipline and teamwork mean the difference between life and death on the line, and she's earned her reputation as cool and controlled in the face of danger. "Hot Shot" Jace Russo never met a rule she wouldn't break and doesn't plan to stop just because the woman setting the terms is drop-dead gorgeous and hotter than the blazes they're supposed to be dousing. Mallory and Jace may not like each other much, but lust isn't something either can controlâ€"and they soon discover ice burns as fiercely as flame.
#1 New York Times bestselling author Iris Johans! en turns up the heat in this explosive new psychological thril! ler. Th is time a gifted arson investigator teams up with a mysterious operative to stop a killer raging completely out of control...

For Kerry Murphy, the inferno is never far away. The flames of that long-ago night still burn in her nightmares: the heat, the choking smoke, the helplessness. She can never run fast enough...

Now Kerry works as an arson investigator with her evidence-sniffing dog, Sam. Together they're a great team, but her life is about to change in the time it takes to strike a match. The deadly flames of her past are back, and from out of the ashes a stranger appears. Who is Silver? And why has he chosen her in the desparate race to find a killer determined to ignite hell on earth? Kerry and Silver may not have a chance against a psychopath as coldhearted as his method is red-hot. To save themselves and the innocent lives at stake, Kerry will have to do what she hoped she'd never have to do: fight fire with fire.


F! rom the Hardcover edition.Arson investigator Kerry Murphy has a unique talent for sniffing out the cause of fires like the one that killed her mother years ago. She also has a secret, known only to the mysterious stranger named Silver, a "consultant" who needs her cooperation in stopping the psychopath who burned his brother alive and who's holding national security hostage to his own demented ego. Silver has an uncanny gift for getting under Kerry's skin, which is both the good and bad news--good because it doubles their chances of finding the man behind the terrifying weapon of the title, and bad because Kerry can't afford to be vulnerable to Silver or any other man. Johansen has written a taut thriller that's not quite as combustible as its title but one that will keep readers fired up enough to stick with it to the last page. --Jane AdamsThe heat is on and time is running out! Howie Long, Hollywood's hottest new action hero. stars with Scott Glenn, William ! Forsythe and Suzy Amis in a searing, pulse-pounding, edge-of-y! our-seat adventure! "The match is lit." These chilling words spark a deadly chain if events when a prison break pits fearless smokejumper Jesse Graves (Long) against two devastating, seemingly unstoppable forces of nature: a raging inferno and a cunning, psychotic killer. Packed with spectacular stunts, scorching suspense and a cast that'll blow you away.

Two worlds collide when Poppy, a street orphan who makes a living by stealing, and Justin, the son of a wealthy jeweler, meet and become friends. Poppy plans to change her thieving ways, but when Justin loses money at his father’s jewelry store and Poppy is accused of stealing it, she flees back onto the streets. Justin insists on searching for herâ€"just as the Great Chicago Fire of 1871 breaks out.

Alternately narrated by Poppy and Justin, this is a gripping story of right and wrong, trust and forgiveness, and finding hope in the ashes of destruction.

I cannot recommend Taylor Anderson too highly." -David Weber, au! thor of Out of the Dark

Lieutenant Commander Matthew Reddy and the crew of the USS Walker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the "Holy Dominion"-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.



"

An Email Exchange Between David Weber and Taylor Anderson, author of Firestorm: Destroyermen.

Taylor Anderson

Taylor Anderson: Hi Dav! id! I just now--literally--got back from the WorldCon in Reno.! It was fun--and I was also able to personally thank Steve Stirling for the nice blurb he gave my first book. Of course, I am also humbly honored by the very nice blurb you just gave me! If we're not careful, people might begin to suspect we are friends! Of course my meager, good opinion of everything you have written is a matter of record--and espoused at every opportunity!

David Weber: Friends! Friends!? How could anyone possibly suspect such a thing?! But I digress. You're certainly welcome to the cover blurb, since it's only accurate. I mean, us being friends and all I probably would have lied for you if I'd needed to, but what the heck? It's always nicer when you can say nice things because they're accurate. Helps add to your reputation for infallibility, you know.

Anyway, I've got How Firm a Foundation, which is, what--Safehold #4?--coming out in September. You've got one coming out next month, too, as I recall. So you want to t! ell me what you're going to do to Walker's crew and their friends this time?

Taylor Anderson: I am SOOOOO stoked to read How Firm a Foundation. Most of my reading lately has been old tech manuals, and I need some David Weber! I love how your "Merlin" manages to prod the Safehold tech development along. Artificial being or not, it has to be frustrating to have all that information--that will save lives--running around in his/her head and have to be so careful about revealing it in a logical progression. I'm still improving the "tech" in Firestorm: Destroyermen--which comes out October 4th--but the contrast in how it is applied is fun to compare to the Safehold series.

Your "Merlin" knows…everything, but has to hold back while everyone else accepts what is possible, whereas my Destroyermen know what is possible, but don't necessarily know how, or how best to achieve it. Different frustrations. Your guys have to be a lot m! ore careful! Of course the Grik are still there, with their ma! d Japane se advisor--but the Grik are starting to "get wise" almost in spite of Kurokawa. He gives them technology, but retains his own agenda. Battle will rage on the land, sea, and in the air!

David Weber

David Weber: Well, as you know, I "snippet" excerpts of the books on my website, so we're several thousand words into How Firm a Foundation, already. That makes things…interesting from my perspective, since the fans can't wait to start suggesting what my characters should be "inventing" next. I haven't even got steam engines past the proscriptions of the Inquisition yet, and some of these guys seem to think I should already be designing King Edward VII-class, pre-dreadnought battleships! I did just give the Charisians breech-loading caplocks, though. That's going to make life ! interesting for the other side. And Merlin is about to find out (sort of) what I stashed--I'm sorry, what the Archangel Langhorne stashed--under the Temple. It is a bit darker book, though, since the Church gets in a few licks of its own this time around. Your guys have had that experience, too, I think, haven't they?

One thing I'm pondering about is introducing a better propellant than black powder. I'd have to be really careful about that, dealing with the anti-technology proscriptions, but back when Safehold was first settled, the Church did set up the rote preparation and production of fertilizers on a relatively large-scale. It's occurred to me that if I want to introduce nitrocellulose, I might have a platform for that in the fertilizer industry. Or perhaps I should say in the fertilizer pre-industry, since we're not exactly talking about current day DuPont levels of production. What do you think? Practical or would I be stretching things too far?

Taylor Anderson: I haven't done "snip! pets," b ut I still get a lot of suggestions and speculation on my web site and through direct contacts. I think it's fun and exciting that so many people are thinking about our books. Some of the suggestions are a little strange--okay, sometimes all I can do is just stare--but Destroyermen is a kind of strange story! The contrast between "They couldn't really do that," and "Why don't they have atomic weapons yet?" from one contact to the next can be amusing though. Things take time, particularly when your characters have to find the things to build the things to build the things they need.

If you're asking my opinion on propellants, I'd have to suggest sticking with black powder for a while. Your caplock breechloaders will be easy to convert, certainly. I'm converting rifle-muskets to a type of "Allin" breechloader myself. But you can actually get better performance out of black powder in such weapons since they weren't designed (or alloyed and treated) for the highe! r pressures "smokeless" produces. You'd have to make some major leaps in metallurgy to support jacketed bullets as well, and without them, you're stuck with black powder velocities anyway. Besides, your battles are so much more artistic with plenty of fire and smoke!

Of course, then comes logistics! Ha! As you always show so well, getting "new" stuff to the pointy end--and supplying it--is the greatest challenge of all…but then that's pretty fun to write and read about too, isn't it? Wow. I can't wait to be taunted with what you Langhorne stashed! People who know we are friends ask me all the time what "it" is and don't really believe me when I tell them "I don't know!" If I did, I wouldn't rat--and I don't WANT to know until it unfolds on the pages in front of me!

David Weber: I'm inclined to stick with black powder for small arms for quite a while, for a lot of reasons, including the ones you've mentioned. I'm not too sure abou! t how major a jump I'd have to make to support jacketed bullet! s--the S afehold-ian tech structure doesn't match up perfectly with any particular, in Earth's history, thanks to all of the "technologies without the science" tucked away in the Holy Writ. That means it wouldn't be beyond the reach of allowable technologies (and Safehold-current techniques) to form copper jackets and then compress the lead into them. I'm inclined to agree with you about the conversion process, and I'm also inclined to think that converting the smokeless powders would also require a drop in caliber, if I want to take advantage of the higher velocities flatter trajectories without beating my poor riflemen to death!

I was looking at improved propellants more from the perspective of naval gunnery, field artillery, and shell-fillers (I know, I know--not a "propellant". So sue me!) and that sort of thing. Can't have really long-range gunnery without predictable propellant burn times, and I don't think I can get that kind of quality control out of black po! wder. At the same time, I have to be thinking in terms of reasonably attainable technologies. And you'd better believe I plan on putting my head together with yours when I actually start converting to cartridges and repeaters!

Of course, my life is even more interesting in the next couple of months than yours is, because I [he said, blushing modestly and looking down at his toes] have a new book coming out in October, as well! I finally got around to writing that young adult novel I've wanted to write for so long for Baen's publishing, A Beautiful Friendship, next month. Trust me; it's a very different change of pace from the Safehold books!

Taylor Anderson: Oh I know about A Beautiful Friendship, you prolific devil. I've already pre-ordered it too. You're right of course. No real reason why better steels would be proscribed I guess. That's what I meant about jacketed bullets, by the way. Not the bullets themselves, but the ! barrels that will have to survive them--especially if you incr! ease you r rate of fire dramatically! Hehe. Once you eliminate that gas-gushing vent in a muzzle-loader, black powder is amazingly consistent in cartridges--but you still need a whopping heavy (and abusive) bullet to carry your energy along. Flat shooters they ain't.

It's no secret that "my" Destroyermen have been working on guncotton and other things. They have the recipe--from that same, valuable little manual we both have!--but the recipe needs a little adjustment when you're not sure what to use for cotton, for example!

Experimentation can be exciting, and a lot of the fun is letting the characters come up with their own angles. Like I've said, as capable as my Destroyermen are, there are a lot of things they don't know how to do, and they often come up with weird, "wrong," but adequate procedures. Also, with their fascination for gizmos, the Lemurians are beginning to come up with some slap your forehead notions and applications that might never have occurred ! to humans--which begs the question: why did they occur to me?

I'm all for juicing up naval artillery--or any artillery at all, as you know--but at sea, particularly, greater range is wasted without some advanced means of fire control. Even rifling won't help much. It's all in the timing, if you know what I mean. Oh, I've got the perfect repeater for you! I can't--actually won't use it--for the same reason I won't use another conversion we discussed, and I would love to see you use (hint). They just wouldn't make sense for my guys and their different starting point. For YOU however…they might even pass the proscriptions!

David Weber: Oh, yeah. I just finished, like a week or so ago, posting somewhere around a 5,000-word dissertation on the requirements for long-range naval gunnery on the Safehold forum on my website, because some of my readers were wondering how soon the Imperial Charisian Navy is going to go to long-range gunnery,! by which some of them seemed to be thinking 20,000 or 30,000 ! yards. I had to explain that without centralized fire control to make sure all guns fired at exactly the right moment and on the right bearing, without inclinometers to be sure they fired at the right point in the ship's roll, without the ability to predict target movement, without accurate range-finding, and--especially--without predictable and repeatable propellant burn times (not to mention monitoring board erosion, temperature, humidity, propellant temperature, etc.), accurate naval gunnery at anything much over 6,000 yards is going to be problematical at best. I think that sort of "taking things for granted" is part of the price we pay for living at the "user end" of a technological world in the first place, but it starts coming home to you when you do the kind of thing you and I are doing in our books which is trying to build a technological infrastructure from scratch and figuring out how the wheel was invented in the first place!

Although, you know, thinking about i! t, what we're both doing in our different ways that's even more significant than the technology, I think, is looking at the values of the fictitious societies we've created. When you come down to it, technology is just tools -- it's what people do with those tools that distinguishes them from one another. Dark Age mentalities can do terrifying amounts of damage with modern technology. God knows we've seen enough of that in recent years, haven't we? I first came up with the concept for the Safehold books something like twenty years ago, and I've been mostly faithful to that original concept, but I can't pretend it hasn't been modified by things that have happened in the real world since. I actually make an effort to avoid having that happen, but I don't think any author can do that, really. After all, we live in the real world! But what my heroes are doing on Safehold and what your Destroyermen and their allies are doing on your alternate Earth is trying to push back the dar! kness, and I think that's the real reason a lot of their fans ! want to know what happens next in both universes. I know I sure do, at any rate!

Taylor Anderson: Ha! Few things could be more difficult to comprehend than all the variables that prevent accurate long range naval gunnery. Just figuring out all those variables is hard enough, and then compensating for them all presents an incredibly daunting challenge. The first "modern" computers, in all their complexity, were devoted to just that. Powered torpedoes add even more wild variables. I'll have to read your post to see how you managed to explain it all in a mere 5,000 words! I imagine that if anyone could do it, it would be you!

Ultimately however, I couldn't agree with you more; the people are the story. The technology is fun to research, bend to our specific applications, write about, and kick around with each other, but our characters--defined by their character--drive the stories. The "Safehold" and the people who inhabit it, that Nimue Alban! 's…memories…awoke to was every bit as alien as the world Matt Reddy and his crew of USS Walker encounter in Destroyermen. Both worlds are as remote as they can possibly be to what they knew before, and full of unfamiliar threats and challenges. It is how they--and those around them--deal with their apparently insurmountable obstacles that form the "souls" of each story. Both have a vision for how best to protect and secure the people--and worlds--they have inherited, and both are determined to accomplish their task regardless of the cost, particularly to themselves. In this day and age, it may seem quaint to some that people might be so determined to "do the right thing, as they see it, when nobody is looking," in a sense. But I believe that quality is still admired, and is, I hope, the most resonant chord we have struck with both our tales.

I cannot recommend Taylor Anderson too highly." -David Weber, author of Out of the Dark

L! ieutenant Commander Matthew Reddy and the crew of the USS W! alker find themselves caught between the nation they swore to defend and the allies they promised to protect. For even as the Allies and the Empire of New Britain Isles stand united against the attacks of both the savage Grik and the tenacious Japanese, the "Holy Dominion"-a warped mixture of human cultures whose lust for power overshadows even the Grik-is threatening to destroy them both with a devastating weapon neither can withstand.



"A raging forest fire in California's Lassen Volcanic National Park traps exhausted firefighters, including Ranger Anna Pigeon, in its midst. Afterward, Anna finds two from her group have been killed. One a victim of the flames. The other, stabbed through the heart. Now, as a rampaging winter storm descends, cutting the survivors off from civilization, Anna must uncover the murderer in their midst.A raging fire in a national park seems an unlikely setting for a murder, but that's exactly the circumstances that crime-fighting park ran! ger and medic Anna Pigeon confronts in this mystery thriller. A suspicious fire breaks loose in Northern California's Lassen Volcanic Park and Pigeon assists in battling the blaze and treating the wounds of other fire fighters. As if that's not enough, Pigeon finds herself without food and water trapped with a group of fire fighters, one of whom is a murderer. She tries to figure out who the culprit is before he, or the weather, strikes again.Practical suggestions on how to avoid and overcome the destructive interpersonal conflicts many churches have experienced with leaders, members, and pastors.

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